What is deployed today

Published XR retail work divides cleanly into campaign activations, which are short-lived and reach-driven, and catalogue tools, which are maintained and conversion-driven.

The two are commissioned by different people, measured on different numbers and priced differently, yet they are frequently discussed as one category. A brand team buys an activation to be noticed. An ecommerce team buys a try-on or a configurator to reduce a specific doubt before checkout. Confusing them is the fastest way to spend an activation budget on something that needed to be maintained for three years.

Activation work is the larger group in the published record. Aircards publishes browser-reached activations for Nike and Foot Locker. FFFACE.ME documents in-store work for Bershka and a Clarins filter. These run for a season, are reached without an install and are measured on engagement and reach.

Catalogue work is smaller in the record but more durable. Try-on for eyewear, cosmetics and footwear, and placement for furniture, address a specific pre-purchase doubt and are maintained alongside the product range. The value compounds with catalogue size, which is why the economics differ so sharply from a campaign.

A third group covers the store itself rather than the product, including navigation, in-store displays and staff training. It appears in the record but is thinner, and it is usually commissioned by operations rather than by marketing.

What constrains it

The binding constraint in retail XR is the asset pipeline, not the application, and it scales with catalogue size rather than with feature count.

A try-on experience for one product is a project. The same experience across four thousand SKUs is a production system, and the difference is not in the software. Every product needs a three-dimensional asset that is accurate enough to inform a purchase and light enough to load on a mid-range phone over mobile data. Product photography does not convert into that automatically, and manufacturing CAD, where it exists, carries far more detail than a device can draw.

Two further constraints follow from the channel rather than the technology.

Friction decides whether anything gets used. A shopper deciding between two products will not install an application, which is why so much of this work is delivered through the browser and why asset budgets are tight. An experience that is technically excellent and reached through an install will show good session metrics from a tiny audience.

Catalogue churn sets the recurring cost. Fashion ranges turn over seasonally, and an asset pipeline that cannot keep pace produces an experience covering last season. This is an operating commitment rather than a project, and it is the line most often missing from a first budget.

What evidence of return exists

Most published return figures in retail XR are vendor-supplied, and very few are accompanied by a method a buyer could check.

This deserves stating directly, because the category is unusually full of confident percentages. Conversion uplift, return-rate reduction and engagement multiples circulate widely, and they are typically published by a platform or a studio describing its own work. That does not make them false. It does mean they are marketing claims rather than measurements, and they are frequently quoted without the baseline, the sample or the period.

The register records what a source states rather than assessing it, and the methodology sets out that limit. Across the case studies currently on record, descriptions of what was delivered are common and published outcome figures with a stated method are rare, which matches the pattern across the industry.

Two questions make any quoted figure useful or expose it. Against what baseline, and over what period. A conversion uplift measured against no comparison, or a return-rate reduction over a single season on a single product line, may be genuine and is not evidence that the same will happen elsewhere.

The practical position is to treat published figures as a reason to run a test rather than as a substitute for one. Retail is well instrumented, and a bounded pilot on a subset of the catalogue produces a number that belongs to the buyer and answers the question for their products.

What a studio must prove

Ask what a hundred additional products would cost and how long they would take, because that answer reveals whether a pipeline exists.

A studio with production capability answers with a per-product figure and a throughput. A studio without one quotes another project, because each product is being handled bespoke. For catalogue work that difference determines whether the engagement scales or stalls at the pilot.

Three further checks are worth the time in this sector.

Ask how the experience is reached. A studio experienced in retail will discuss browser delivery, load time and the drop-off between a scan and a loaded experience without prompting, because those numbers decide whether an activation performs.

Ask who maintains assets as the range changes, and what that costs annually. The answer separates a studio selling a project from one selling an operating capability, and both are legitimate provided the buyer knows which is on offer.

Ask for delivered work with the same catalogue shape, not the same industry. Experience across a handful of hero products transfers poorly to thousands of variants, and the pipeline question above is where that shows.

Where projects fail in this sector

Retail XR projects fail on asset maintenance and on unclear success measures, more often than on the build.

Maintenance is the common one. An activation ends cleanly, but a catalogue tool that is not maintained degrades quietly: products disappear from the range, assets go stale and the experience quietly stops matching what is for sale. Ownership of that work belongs in the original agreement rather than in a renewal conversation.

Unclear measurement is the expensive one. A project commissioned by marketing for reach and judged later by ecommerce on conversion will fail that second test regardless of quality, because it was not built for it. Agreeing the measure before the build is the cheapest risk reduction available, and it also determines what instrumentation the studio needs to include.

The third is scope drift from activation into catalogue. A successful seasonal activation invites a request to extend it across the range, and the underlying build is frequently not structured for that. Deciding at the outset whether the work is disposable or foundational avoids paying twice.

Where to go next

Every studio named here is on the public record with its sources and its verification date, and the full list sits on the register.

Rankings are scoped rather than global, because a studio strong in seasonal activation is not thereby strong in catalogue production, and those are the two distinct capabilities this sector buys.